﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace GameName1
{
    abstract class GameObject : IMovable, IHittable
    {
        public abstract Vector2 Velocity { get; set; }
        public abstract Vector2 Position { get; set; }
       

        public abstract void HandleHit();
        public abstract void Move();
    }
}
